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Heroes of might and magic v stack size
Heroes of might and magic v stack size







More defensive bonuses are due on higher levels. Gives +10 damage to hero attacks against targets under 30% of the original stack size.Īll friendly Sanctuary creatures gain 7 Might Defense and Magic Defense for the current turn.

heroes of might and magic v stack size

It is possible to raise stronger creature types on higher levels. Raises friendly undead creatures based on the size of your army. If a stack dies under the effect of Soulreaver, then the Hero gets 20 Necromancy Points. The Hero's attacks mark the creature with Soulreaver for 3 turn. It is possible to select stronger creature types on higher levels. Select one of your demon stacks and then an area to summon a stack of demons of the same type. Might increases the damage bonus of the critical hits. Inferno heroes know in advance whether their default attacks will be critical hits. Target friendly Core stack becomes impervious to all harm for 1 turn(s). Only one stack can be marked at the same time. All the Hero's creatures deal X% (based on the Hero's level) increased damage to the marked stack. The Hero's attacks brand the target enemy as a heretic. The level of the ability defines the possible creature type and the bonus Movement. When invisible, the stack causes 10% additional damage, avoids retaliation, and received 50% less damage, bonus Movement. It is revealed when it attacks an enemy or when it becomes adjacent to an enemy stack. Target friendly Dungeon creature stack become invisible. Only one creature can be marked at a time. Moreover, the faction gauge fills by 20 points every time the target is attacked by a friendly stack. The marked stack dealt 10 Darkness damage every time it is about to do an action for 3 turns.

heroes of might and magic v stack size

The Hero attacks mark a target enemy creature stack as an "Offering" for 3 turns. The last heroic ability type is the Reputation Ability, and that the Main Hero's affinity and his reputation (Blood or Tears) are attached to by him. The Hero's affinity (Might or Magic) is not attached to by these two types. The Heroic Strike the Hero's base attack, while the Faction Ability is an unique ability of the faction. The heroic abilities depend on the faction, but have universal abilities, for example the specializations (one of the types of the passive starting abilities).









Heroes of might and magic v stack size